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Inside Mac Games Volume 5 #3
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IMG 46 Vol 5-3.iso
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defbase
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DEFBASE.GOB
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SECBASE.INF
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1996-02-03
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1,654 lines
INF 1.0
LEVELNAME SECBASE
items 180
/* Vues */
item: sector name: Kyle_Vue
seq
class: elevator move_floor
event_mask: 0
speed: 10
stop: @0 2
stop: @0.1 3
message: 1 Start_Point wakeup
page: 1 takeoff1.voc
stop: @0.2 0
page: 2 takeoff2.voc
stop: @3 terminate
seqend
item: sector name: Shuttle_vue
seq
class: elevator move_floor
event_mask: 0
speed: 5
stop: @0 hold
stop: @0.1 2.7
message: 1 Shuttle wakeup
stop: @0.2 5.2
message: 2 ShuttleLook master_off
page: 2 takeoff1.voc
stop: @0.3 0
page: 3 takeoff2.voc
stop: @4 terminate
seqend
item: sector name: Int_vue
seq
class: elevator move_floor
event_mask: 0
speed: 10
stop: @0 hold
stop: @0.1 3
message: 1 TIEInt1 wakeup
message: 1 TIEInt2 wakeup
message: 1 TIEInt3 wakeup
message: 1 IntSwitch wakeup
stop: @0.2 3
message: 2 Inteceptors master_off
stop: @3 terminate
seqend
/* Vocs */
item: sector name: Voc01
seq
class: elevator move_floor
stop: 0 hold
stop: 1 0
page: 1 m13kyl01.voc
stop: 12
message: 2 BackDoor m_trigger
stop: 13 terminate
speed: 10
seqend
/* Completion Goals */
item: sector name: Complete
seq
class: elevator move_floor
speed: 0
stop: 0 hold
stop: 1 hold
stop: 2 hold
stop: 3 hold
message: 3 DataDummy m_trigger
stop: 4 complete
seqend
item: sector name: DataDummy
seq
class: elevator move_floor
event_mask: 0
speed: 10
stop: @0 hold
stop: @1 0
page: 1 m11kyl03.voc
stop: @22 0
page: 2 m11jan01.voc
message: 1 ToTIEDef m_trigger
stop: @23 terminate
seqend
/* Boss Enemies and initialize Reactor Puzzle Room*/
item: sector name: Boss
seq
class: elevator move_floor
event_mask: 0
speed: 0
stop: @0 hold
stop: @1 hold
message: 1 BossDoor01 m_trigger
message: 1 RxCtlPuzSw4 next_stop
stop: @2 hold
message: 2 BossDoor02 m_trigger
messgae: 2 RxCtlPuzSw2 next_stop
stop: @3 hold
message: 3 BossDoor03 m_trigger
stop: @4 hold
message: 4 BossDoor04 m_trigger
stop: @5 hold
message: 5 PenultSwitch m_trigger
stop: @6 hold
stop: @7 hold
message: 7 EndSwitch m_trigger
stop: @8 hold
stop: @9 terminate
seqend
/* River */
item: sector name: River00
seq
class: elevator scroll_floor
angle: 208
speed: 3
seqend
item: sector name: River01
seq
class: elevator scroll_floor
angle: 208
speed: 6
seqend
item: sector name: River02
seq
class: elevator scroll_floor
angle: 182
speed: 8
seqend
item: sector name: River02
seq
class: elevator scroll_wall
angle: 0
speed: 160
seqend
item: sector name: River03
seq
class: elevator scroll_floor
angle: 235
speed: 8
seqend
item: sector name: River03
seq
class: elevator scroll_wall
angle: 0
speed: 160
seqend
item: sector name: River04
seq
class: elevator scroll_floor
angle: 134
speed: 10
seqend
item: sector name: River04
seq
class: elevator scroll_wall
angle: 0
speed: 200
seqend
item: sector name: River05
seq
class: elevator scroll_floor
angle: 180
speed: 10
seqend
item: sector name: River05
seq
class: elevator scroll_wall
angle: 0
speed: 200
seqend
item: sector name: River06
seq
class: elevator scroll_floor
angle: 236
speed: 10
seqend
item: sector name: River06
seq
class: elevator scroll_wall
angle: 0
speed: 200
seqend
item: sector name: River07
seq
class: elevator scroll_floor
angle: 183
speed: 8
seqend
item: sector name: River07
seq
class: elevator scroll_wall
angle: 0
speed: 160
seqend
item: sector name: River08
seq
class: elevator scroll_floor
angle: 131
speed: 8
seqend
item: sector name: River08
seq
class: elevator scroll_wall
angle: 0
speed: 160
seqend
item: sector name: River09
seq
class: elevator scroll_floor
angle: 233
speed: 8
seqend
item: sector name: River09
seq
class: elevator scroll_wall
angle: 0
speed: 160
seqend
item: sector name: River10
seq
class: elevator scroll_floor
angle: 181
speed: 8
seqend
item: sector name: River10
seq
class: elevator scroll_wall
angle: 0
speed: 160
seqend
item: sector name: River11A
seq
class: elevator scroll_floor
angle: 090
speed: 8
seqend
item: sector name: River11B
seq
class: elevator scroll_floor
angle: 090
speed: 12
seqend
item: sector name: River11B
seq
class: elevator scroll_wall
angle: 0
speed: 160
seqend
item: sector name: River12
seq
class: elevator scroll_floor
angle: 180
speed: 12
seqend
item: sector name: River12
seq
class: elevator scroll_wall
angle: 0
speed: 160
seqend
item: sector name: River13
seq
class: elevator scroll_floor
angle: 180
speed: 12
seqend
item: sector name: River13
seq
class: elevator scroll_wall
angle: 0
speed: 160
seqend
/* Waterfall */
item: sector name: Waterfall01
seq
class: elevator scroll_wall
angle: 0
speed: 160
seqend
item: sector name: Waterfall02
seq
class: elevator scroll_wall
angle: 0
speed: 160
seqend
/* North River */
item: sector name: NRiver01
seq
class: elevator scroll_floor
angle: 205
speed: 5
seqend
item: sector name: NRiver02
seq
class: elevator scroll_floor
angle: 239
speed: 5
seqend
item: sector name: NRiver03
seq
class: elevator scroll_floor
angle: 278
speed: 5
seqend
item: sector name: NRiver04
seq
class: elevator scroll_floor
angle: 271
speed: 5
seqend
/* North Waterfall */
item: sector name: NRiver02
seq
class: elevator scroll_wall
angle: 0
speed: 160
seqend
/* Large guard outpost */
item: sector name: RedKeyDoor
seq
class: elevator door
key: red
speed: 40
stop: @0 hold
stop: @8 4
seqend
item: sector name: GuardDoor01
seq
class: elevator door
speed: 40
event_mask: 0
stop: @0 hold
message: 0 GuardSwitch01(2) done
stop: @8 terminate
seqend
item: line name: GuardSwitch01 num: 2
seq
class: trigger switch1
client: GuardDoor01
message: goto _stop 1
seqend
item: sector name: GuardElev01
seq
class: elevator move_floor
stop: 114 hold
message: 0 GuardSwitch04(2) done
message: 0 Elev01Top goto_stop 1
stop: 50 hold
message: 1 GuardSwitch03(2) done
message: 1 Elev01Bot goto_stop 1
event_mask: 0
seqend
item: sector name: Elev01Top
seq
class: elevator door
speed: 40
event_mask: 52
stop: @0 hold
stop: @8 5
seqend
item: sector name: Elev01Bot
seq
class: elevator door
speed: 40
event_mask: 52
stop: @0 hold
stop: @8 5
seqend
item: line name: GuardSwitch03 num: 2
seq
class: trigger switch1
client: GuardElev01
message: goto_stop 0
seqend
item: line name: GuardSwitch04 num: 2
seq
class: trigger switch1
client: GuardElev01
message: goto_stop 1
seqend
item: sector name: GuardElev02
seq
class: elevator move_floor
stop: 50 hold
message: 0 GuardSwitch05(2) done
message: 0 Elev02Bot goto_stop 1
stop: 80 hold
message: 1 GuardSwitch06(2) done
message: 1 Elev02Top goto_stop 1
event_mask: 0
seqend
item: line name: GuardSwitch05 num: 2
seq
class: trigger switch1
client: GuardElev02
message: goto_stop 1
seqend
item: line name: GuardSwitch06 num: 2
seq
class: trigger switch1
client: GuardElev02
message: goto_stop 0
seqend
item: sector name: Elev02Top
seq
class: elevator door
event_mask: 52
speed: 40
stop: @0 hold
stop: @8 5
seqend
item: sector name: Elev02Bot
seq
class: elevator door
event_mask: 52
speed: 40
stop: @0 hold
stop: @8 5
seqend
item: sector name: BlueKeyDoor
seq
class: elevator inv
key: blue
speed: 10
stop: @0 hold
stop: @8 7
seqend
/* Shooting Room */
item: line name: ShootSwitch num: 2
seq
class: trigger switch1
entity_mask: *
event_mask: 272
client: ShootDoor00
seqend
item: sector name: ShootDoor00
seq
class: elevator move_ceiling
event_mask: 0
stop: @0 hold
message: 0 ShootSwitch(2) done
stop: @+8
seqend
item: sector name: CellDoor0
seq
class: elevator door
key: blue
speed: 40
stop: @0 hold
stop: @8 4
seqend
item: sector name: CellDoor1
seq
class: elevator door
key: blue
speed: 40
stop: @0 hold
stop: @8 4
seqend
item: sector name: CellDoor2
seq
class: elevator door
key: blue
speed: 40
stop: @0 hold
stop: @8 4
seqend
/* Armory */
item: sector name: Armory
seq
class: elevator change_light
event_mask: 0
stop: 24 0
stop: 4 0
seqend
/* Holograms */
item: sector name: Hologram
seq
class: elevator change_light
event_mask: 0
stop: 31 0
stop: 10 0
seqend
item: sector name: DefHolo
seq
class: elevator change_light
event_mask: 0
stop: 31 0
stop: 10 0
seqend
item: sector name: ImpHolo
seq
class: elevator change_light
event_mask: 0
stop: 31 0
stop: 10 0
seqend
item: sector name: RebHolo
seq
class: elevator change_light
event_mask: 0
stop: 30 0
stop: 10 0
seqend
item: sector name: STDHolo
seq
class: elevator change_light
event_mask: 0
stop: 30 0
stop: 11 0
seqend
/* Secret entrance */
item: sector name: BossDoor01
seq
class: elevator inv
event_mask: 0
speed: 2
stop: @0 hold
stop: @9 terminate
seqend
item: sector name: YellowKeyDoor
seq
class: elevator inv
key: yellow
speed: 10
stop: @0 hold
stop: @15.5 0
message: 1 Voc01 next_stop
message: 1 EntryMade
message: 1 Complete complete 0
stop: @16 terminate
seqend
item: sector name: EntryMade
seq
class: trigger
event_mask: 0
text: 452
seqend
item: sector name: BossDoor02
seq
class: elevator inv
event_mask: 0
speed: 4
stop: @0 hold
stop: @16 terminate
seqend
item: sector name: BackDoor
seq
class: elevator inv
speed: 5
stop: @0 hold
stop: @16 terminate
seqend
item: sector name: SecretElev
seq
class: elevator move_floor
event_mask: 52
speed: 15
stop: 5 hold
stop: 38 hold
seqend
/* Rx Control Puzzle Room */
item: line name: RxControlPuzzle num: 3
seq
class: trigger toggle
client: RxCtlPuzSw1
seqend
item: sector name: RxCtlPuzSw1
seq
class: elevator inv
speed: 25
event_mask: 0
stop: @0 hold
message: 0 RxControlPuzzle(3) done
stop: @4 hold
seqend
item: line name: RxControlPuzzle num: 4
seq
class: trigger toggle
client: RxCtlPuzSw2
seqend
item: sector name: RxCtlPuzSw2
seq
class: elevator inv
speed: 25
event_mask: 0
stop: @0 hold
message: 0 RxControlPuzzle(4) done
stop: @4 hold
seqend
item: line name: RxControlPuzzle num: 5
seq
class: trigger toggle
client: RxCtlPuzSw3
seqend
item: sector name: RxCtlPuzSw3
seq
class: elevator inv
speed: 25
event_mask: 0
stop: @0 hold
message: 0 RxControlPuzzle(5) done
stop: @4 hold
seqend
item: line name: RxControlPuzzle num: 6
seq
class: trigger toggle
client: RxCtlPuzSw4
seqend
item: sector name: RxCtlPuzSw4
seq
class: elevator inv
speed: 25
event_mask: 0
stop: @0 hold
message: 0 RxControlPuzzle(6) done
stop: @4 hold
seqend
item: line name: RxControlSwitch num: 2
seq
class: trigger switch1
client: RxControlDoor
seqend
item: sector name: RxControlDoor
seq
class: elevator inv
speed: 1
event_mask: 0
stop: @0 hold
message: 0 RxControlSwitch(2) done
stop: @8 terminate
seqend
/* Rx Control Room */
item: sector name: RxInDoor
seq
class: elevator inv
speed: 2
event_mask: 0
stop: @0 hold
message: 0 RxControl(6) done
stop: @12 terminate
seqend
item: line name: RxControl num: 6
seq
class: trigger switch1
client: RxInDoor
seqend
/* Computer Room */
item: sector name: VentWall
seq
class: elevator inv
speed: 10
event_mask: 0
stop: @0 hold
message: 0 VentSwitch(2) done
stop: @7 terminate
seqend
item: sector name: VentWall2
seq
class: elevator inv
speed: 10
event_mask: 0
stop: @0 hold
message: 0 VentSwitch(2) done
stop: @8 terminate
seqend
item: line name: VentSwitch num: 2
seq
class: trigger switch1
client: VentWall
client: VentWall2
seqend
/* Shuttle Overlook */
item: line name: ShuttleLook num: 9
seq
class: trigger switch1
client: TapeRoomDoor
seqend
item: sector name: TapeRoomDoor
seq
class: elevator inv
speed: 2
event_mask: 0
stop: @0 hold
message: 0 ShuttleLook(9) done
stop: @8 terminate
seqend
item: sector name: ShuttleLook
seq
class: trigger
client: Shuttle_vue
event_mask: 4
seqend
item: sector name: Shuttle_to_Int
seq
class: elevator inv
speed: 5
stop: @0 hold
stop: @+16 terminate
seqend
/* Hologram Room */
item: sector name: ToHologram
seq
class: elevator inv
speed: 2
event_mask: 0
stop: @0 hold
message: 0 HoloRoom(8) done
stop: @4 terminate
seqend
item: line name: HoloRoom num: 8
seq
class: trigger switch1
client: ToHologram
seqend
item: sector name: Data_Card
seq
class: elevator change_light
event_mask: 0
stop: 31 0
stop: 10 0
seqend
item: sector name: ToTIEDef
seq
class: elevator inv
speed: 6
event_mask: 0
stop: @0 hold
stop: @12 terminate
seqend
/* Rx Elevators */
item: sector name: RxElev
seq
class: elevator basic
event_mask: 52
speed: 50
stop: @0 hold
stop: @-147 hold
seqend
item: sector name: RxOutElev
seq
class: elevator basic
event_mask: 52
speed: 25
stop: @0 hold
stop: @88 hold
seqend
/* Main Complex */
item: sector name: BossDoor03
seq
class: elevator inv
event_mask: 0
speed: 3
stop: @0 hold
stop: @8 terminate
seqend
item: sector name: HighElev
seq
class: elevator basic
event_mask: 52
speed: 15
stop: 130 hold
stop: 145 hold
seqend
/* Rx Room */
item: line name: RxSwitch1_4 num: 3
seq
class: trigger toggle
entity_mask: *
event_mask: 304
client: RxDoor1
message: next_stop
client: RxPath1
message: next_stop
seqend
item: line name: RxFloor11 num: 3
seq
class: trigger toggle
entity_mask: *
event_mask: 304
client: RxPath1
message: goto_stop 1
client: RxDoor1
message: next_stop
seqend
item: sector name: RxDoor1
seq
class: elevator move_ceiling
event_mask: 0
stop: @0 hold
stop: @+20 terminate
seqend
item: line name: RxInside1 num: 2
seq
class: trigger toggle
client: RxPath1
seqend
item: sector name: RxPath1
seq
class: elevator move_ceiling
event_mask: 0
stop: @0 hold
message: 0 RxFloor11 goto_stop 0
message: 0 RxFloor12 goto_stop 0
message: 0 RxFloor21 goto_stop 0
message: 0 RxFloor22 goto_stop 0
message: 0 RxFloor31 goto_stop 0
message: 0 RxFloor32 goto_stop 0
message: 0 RxFloor41 goto_stop 0
message: 0 RxFloor42 goto_stop 0
stop: @+10 hold
message: 1 RxFloor11 goto_stop 1
message: 1 RxFloor12 goto_stop 1
message: 1 RxFloor21 goto_stop 0
message: 1 RxFloor22 goto_stop 0
message: 1 RxFloor31 goto_stop 0
message: 1 RxFloor32 goto_stop 0
message: 1 RxFloor41 goto_stop 0
message: 1 RxFloor42 goto_stop 0
seqend
item: sector name: RxFloor11
seq
class: elevator move_floor
stop: -84 hold
stop: -40.5 hold
event_mask: 0
seqend
item: sector name: RxFloor12
seq
class: elevator move_floor
stop: -84 hold
stop: -40.5 hold
event_mask: 0
seqend
item: line name: RxSwitch2_3 num: 1
seq
class: trigger toggle
entity_mask: *
event_mask: 304
client: RxDoor2
message: next_stop
client: RxPath2
message: next_stop
seqend
item: sector name: RxDoor2
seq
class: elevator move_ceiling
event_mask: 0
stop: @0 hold
stop: @+20 terminate
seqend
item: line name: RxInside2 num: 2
seq
class: trigger toggle
client: RxPath2
seqend
item: sector name: RxPath2
seq
class: elevator move_ceiling
event_mask: 0
stop: @0 hold
message: 0 RxFloor21 goto_stop 0
message: 0 RxFloor22 goto_stop 0
message: 0 RxFloor31 goto_stop 0
message: 0 RxFloor32 goto_stop 0
message: 0 RxFloor41 goto_stop 0
message: 0 RxFloor42 goto_stop 0
stop: @+10 hold
message: 1 RxFloor21 goto_stop 1
message: 1 RxFloor22 goto_stop 1
message: 1 RxFloor31 goto_stop 0
message: 1 RxFloor32 goto_stop 0
message: 1 RxFloor41 goto_stop 0
message: 1 RxFloor42 goto_stop 0
seqend
item: sector name: RxFloor21
seq
class: elevator move_floor
stop: -84 hold
stop: -37 hold
event_mask: 0
seqend
item: sector name: RxFloor22
seq
class: elevator move_floor
stop: -84 hold
stop: -37 hold
event_mask: 0
seqend
item: line name: RxSwitch2_3 num: 5
seq
class: trigger toggle
entity_mask: *
event_mask: 304
client: RxDoor3
message: next_stop
client: RxPath3
message: next_stop
seqend
item: sector name: RxDoor3
seq
class: elevator move_ceiling
event_mask: 0
stop: @0 hold
stop: @+20 terminate
seqend
item: line name: RxInside3 num: 2
seq
class: trigger toggle
client: RxPath3
seqend
item: sector name: RxPath3
seq
class: elevator move_ceiling
event_mask: 0
stop: @0 hold
message: 0 RxFloor31 goto_stop 0
message: 0 RxFloor32 goto_stop 0
message: 0 RxFloor41 goto_stop 0
message: 0 RxFloor42 goto_stop 0
stop: @+10 hold
message: 1 RxFloor31 goto_stop 1
message: 1 RxFloor32 goto_stop 1
message: 1 RxFloor41 goto_stop 0
message: 1 RxFloor42 goto_stop 0
seqend
item: sector name: RxFloor31
seq
class: elevator move_floor
stop: -84 hold
stop: -33.5 hold
event_mask: 0
seqend
item: sector name: RxFloor32
seq
class: elevator move_floor
stop: -84 hold
stop: -33.5 hold
event_mask: 0
seqend
item: line name: RxSwitch1_4 num: 13
seq
class: trigger toggle
entity_mask: *
event_mask: 304
client: RxDoor4
message: next_stop
client: RxPath4
message: next_stop
seqend
item: line name: RxFloor42 num: 9
seq
class: trigger toggle
entity_mask: *
event_mask: 304
client: RxPath1
message: goto_stop 0
client: RxPath2
message: goto_stop 0
client: RxPath3
message: goto_stop 0
client: RxPath4
message: goto_stop 0
seqend
item: line name: RxSwitch1_4 num: 6
seq
class: trigger toggle
entity_mask: *
event_mask: 304
client: RxPath1
message: goto_stop 0
client: RxPath2
message: goto_stop 0
client: RxPath3
message: goto_stop 0
client: RxPath4
message: goto_stop 0
seqend
item: line name: RxSwitch1_4 num: 0
seq
class: trigger toggle
entity_mask: *
event_mask: 304
client: RxPath1
message: goto_stop 0
client: RxPath2
message: goto_stop 0
client: RxPath3
message: goto_stop 0
client: RxPath4
message: goto_stop 0
seqend
item: line name: RxSwitch2_3 num: 4
seq
class: trigger toggle
entity_mask: *
event_mask: 304
client: RxPath1
message: goto_stop 0
client: RxPath2
message: goto_stop 0
client: RxPath3
message: goto_stop 0
client: RxPath4
message: goto_stop 0
seqend
item: line name: RxSwitch2_3 num: 6
seq
class: trigger toggle
entity_mask: *
event_mask: 304
client: RxPath1
message: goto_stop 0
client: RxPath2
message: goto_stop 0
client: RxPath3
message: goto_stop 0
client: RxPath4
message: goto_stop 0
seqend
item: sector name: RxDoor4
seq
class: elevator move_ceiling
event_mask: 0
stop: @0 hold
stop: @+20 terminate
seqend
item: sector name: RxPath4
seq
class: elevator move_ceiling
event_mask: 0
stop: @0 hold
message: 0 RxFloor41 goto_stop 0
message: 0 RxFloor42 goto_stop 0
stop: @+10 hold
message: 1 RxFloor41 goto_stop 1
message: 1 RxFloor42 goto_stop 1
seqend
item: sector name: RxFloor41
seq
class: elevator move_floor
stop: -84 hold
stop: -30 hold
event_mask: 0
seqend
item: sector name: RxFloor42
seq
class: elevator move_floor
stop: -84 hold
stop: -30 hold
event_mask: 0
seqend
item: sector name: SeqDummy
seq
class: elevator move_floor
event_mask: 0
speed: 0
stop: @0 hold
stop: @1 0
message: 1 Complete complete 1
message: 1 Seq.Oscillator master_on
message: 1 Seq.Placed
message: 1 RxOutDoor goto_stop 1
page: 1 m16kyl06.voc
stop: @2 terminate
seqend
item: sector name: Sequencer
seq
class: trigger
event_mask: 32
client: SeqDummy
class: elevator scroll_wall
event_mask: 0
speed: 0
angle: 0
stop: 192 hold
stop: 128 hold
stop: 064 hold
seqend
item: sector name: Seq.Oscillator
seq
class: elevator move_floor
event_mask: 0
master: off
speed: 0
sound: 1 0
sound: 2 0
sound: 3 0
stop: @0 0.5
message: 0 Sequencer goto_stop 1
stop: @1 0.5
message: 1 Sequencer goto_stop 2
seqend
item: sector name: Seq.Placed
seq
class: trigger
event_mask: 0
text: 450
seqend
item: sector name: RxOutDoor
seq
class: elevator inv
event_mask: 0
speed: 1
stop: @0 hold
stop: @8 terminate
seqend
/* Hanger */
item: sector name: HangerElev
seq
class: elevator basic
event_mask: 52
speed: 20
stop: 44 hold
stop: 64 hold
seqend
item: line name: HangerControl num: 13
seq
class: trigger switch1
client: HangerDoor1
seqend
item: sector name: HangerDoor1
seq
class: elevator inv
speed: 2
event_mask: 0
stop: @0 hold
message: 0 HangerControl(13) done
stop: @32 terminate
seqend
item: line name: HangerControl num: 12
seq
class: trigger switch1
client: HangerDoor2
seqend
item: sector name: HangerDoor2
seq
class: elevator inv
speed: 2
event_mask: 0
stop: @0 hold
message: 0 HangerControl(12) done
stop: @32 terminate
seqend
item: line name: HangerControl num: 11
seq
class: trigger switch1
client: HangerDoor3
seqend
item: sector name: HangerDoor3
seq
class: elevator inv
speed: 2
event_mask: 0
stop: @0 hold
message: 0 HangerControl(11) done
stop: @32 terminate
seqend
item: line name: HangerControl num: 7
seq
class: trigger switch1
client: HangerDoor4
seqend
item: sector name: HangerDoor4
seq
class: elevator inv
speed: 2
event_mask: 0
stop: @0 hold
message: 0 HangerControl(7) done
stop: @32 terminate
seqend
item: line name: HangerControl num: 8
seq
class: trigger switch1
client: HangerDoor5
seqend
item: sector name: HangerDoor5
seq
class: elevator inv
speed: 4
event_mask: 0
stop: @0 hold
message: 0 HangerControl(8) done
stop: @32 terminate
seqend
item: line name: CIC num: 37
seq
class: trigger switch1
client: HangerDoor6
seqend
item: sector name: HangerDoor6
seq
class: elevator inv
speed: 1.5
event_mask: 0
stop: @0 hold
message: 0 CIC(37) done
stop: @32 terminate
seqend
item: sector name: HangerElev2
seq
class: elevator basic
event_mask: 52
speed: 35
stop: 44 hold
stop: 130 hold
seqend
item: sector name: BossDoor04
seq
class: elevator inv
event_mask: 0
speed: 16
stop: @-20 hold
stop: @12 terminate
seqend
/* CIC Armory */
item: line name: CIC num: 31
seq
class: trigger switch1
client: CICArmoryDoor
seqend
item: sector name: CICArmoryDoor
seq
class: elevator inv
speed: 4
event_mask: 0
stop: @0 hold
message: 0 CIC(31) done
stop: @8 terminate
seqend
item: sector name: CICArmoryFlash
seq
class: elevator change_light
event_mask: 0
stop: 24 0
stop: 4 0
seqend
/* TIE Inteceptor Sequence */
item: sector name: Inteceptors
seq
class: trigger
client: Inteceptor1
client: Inteceptor2
client: Inteceptor3
client: Inteceptor4
client: Int_vue
event_mask: 4
seqend
item: sector name: Inteceptor1
seq
class: elevator inv
speed: 9
event_mask: 0
stop: @0 hold
stop: @32 terminate
seqend
item: sector name: Inteceptor2
seq
class: elevator inv
speed: 9
event_mask: 0
stop: @0 hold
stop: @32 terminate
seqend
item: sector name: Inteceptor3
seq
class: elevator inv
speed: 9
event_mask: 0
stop: @0 hold
stop: @32 terminate
seqend
item: sector name: Inteceptor4
seq
class: elevator inv
speed: 9
event_mask: 0
stop: @0 hold
stop: @32 terminate
seqend
item: line name: IntSwitch num: 5
seq
class: trigger switch1
client: Inteceptor5
client: Inteceptor6
client: IntSmall1
client: IntSmall2
seqend
item: sector name: Inteceptor5
seq
class: elevator inv
speed: 8
event_mask: 0
stop: @0 hold
message: 0 IntSwitch(5) done
stop: @32 terminate
seqend
item: sector name: Inteceptor6
seq
class: elevator inv
speed: 8
event_mask: 0
stop: @0 hold
message: 0 IntSwitch(5) done
stop: @32 terminate
seqend
item: sector name: IntSmall1
seq
class: elevator inv
speed: 2
event_mask: 0
stop: @0 hold
message: 0 IntSwitch(5) done
stop: @8 terminate
seqend
item: sector name: IntSmall2
seq
class: elevator inv
speed: 2
event_mask: 0
stop: @0 hold
message: 0 IntSwitch(5) done
stop: @8 terminate
seqend
item: sector name: PenultSwitch
seq
class: elevator inv
event_mask: 0
speed: .5
stop: @0 hold
stop: @4 terminate
seqend
item: line name: PenultSwitch num: 2
seq
class: trigger switch1
client: LastDoor
seqend
item: sector name: LastDoor
seq
class: elevator inv
speed: 1
event_mask: 0
stop: @0 hold
message: 0 PenultSwitch(2) done
stop: @16 terminate
seqend
/* End Sequence */
item: sector name: End1
seq
class: trigger
client: EndDoor1
event_mask: 4
seqend
item: sector name: EndDoor1
seq
class: elevator inv
speed: 5
event_mask: 0
stop: @0 hold
stop: @32 terminate
seqend
item: sector name: End2
seq
class: trigger
client: EndDoor2
client: EndDoor12
event_mask: 4
seqend
item: sector name: EndDoor2
seq
class: elevator inv
speed: 5
event_mask: 0
stop: @0 hold
stop: @32 terminate
seqend
item: sector name: End3
seq
class: trigger
client: EndDoor3
client: EndDoor23
event_mask: 4
seqend
item: sector name: EndDoor3
seq
class: elevator inv
speed: 5
event_mask: 0
stop: @0 hold
stop: @32 terminate
seqend
item: sector name: End4
seq
class: trigger
client: EndDoor4
client: EndDoor34
event_mask: 4
seqend
item: sector name: EndDoor4
seq
class: elevator inv
speed: 5
event_mask: 0
stop: @0 hold
stop: @32 terminate
seqend
item: sector name: EndDoor12
seq
class: elevator inv
speed: 10
event_mask: 0
stop: @0 hold
stop: @8 terminate
seqend
item: sector name: EndDoor23
seq
class: elevator inv
speed: 10
event_mask: 0
stop: @0 hold
stop: @8 terminate
seqend
item: sector name: EndDoor34
seq
class: elevator inv
speed: 10
event_mask: 0
stop: @0 hold
stop: @8 terminate
seqend
item: sector name: EndSwitch
seq
class: elevator inv
event_mask: 0
speed: .5
stop: @0 hold
stop: @4 terminate
seqend
item: line name: EndSwitch num: 2
seq
class: trigger switch1
client: DefenderDoor
seqend
item: sector name: DefenderDoor
seq
class: elevator inv
speed: 10
event_mask: 0
stop: @0 hold
message: 0 EndSwitch(2) done
stop: @32 terminate
seqend
item: sector name: Hijack
seq
class: trigger
client: HijackDummy
event_mask: 4
seqend
item: sector name: HijackDummy
seq
class: elevator move_floor
event_mask: 0
speed: 0
stop: @0 hold
stop: @1 0
message: 1 Complete complete 3
page: 1 m16kyl04.voc
stop: @2 terminate
seqend